1 //==============================================================================
\r
4 animations_frame = 0;
\r
5 animations_framemin = 0;
\r
6 animations_framemax = 0;
\r
7 animations_speed = 0;
\r
8 animations_timer = 0;
\r
9 animations_return = 0;
\r
11 ani_framemin[0] = 0;
\r
12 ani_framemax[0] = 7;
\r
16 ani_framemin[1] = 8;
\r
17 ani_framemax[1] = 8;
\r
21 //==============================================================================
\r
22 action = 0; // Action start at 0 to shown it's not been collected
\r
23 ring_loss = 0; // Whether the ring has been lost
\r
24 invisible = 0; // Insible set to 0 (visibility is flashed when ring loss is true)
\r
25 attracted = 0; // For electricity shiedl attraction
\r